Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-04-2013 , 11:41 PM
dre4mer's Avatar
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Join Date: Feb 2011
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Imported DAZ FBX model scaling

Hi Guys,

I've exported characters from DAZ via FBX (cheating I know but it's just a previs project) The models come in beautifully even with their morph poses and skeletons in order. However I am not able to figure out how to scale the models down. I wondered if someone else might have tried this before?

The mesh scales at a different "ratio" as the rig. I've tried grouping things, parenting the character to a null, grouping the group. (groupception user added image etc. No matter what I try and do to force a global scaling on the character the rig slides out when I scale it. Any ideas?

Thanks,

-Ethan

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