A problem I hadn't considered...
After building and rigging a character, scaling becomes difficult (if not impossible), and as I usually work on one character at a time, it hadn't occurred to me that when two or more characters were imported into a scene, they might be of very conflicting size!
I imagine that there are "preventative measures", such as carefully considering grid units when constructing characters and objects, but I have always wondered if there is a simpler way of scaling a pre-rigged character after it has been imported/referenced into a scene.
I found this out the hard way yesterday, when two characters I wish to have in a scene turned out to be two different sizes! I couldn't scale either, and my only option was to delete the rig of one character, scale the meshes to match the size of the other character, and re-rig it. VERY time consuming!
My question is: "Can one scale a fully rigged character AFETR the fact, and if so, how?"
I am in the process of studying nodes, and perhaps there is a way to do this either in the hypergraph or via MEL, but I'm not quite there yet. Any help or tales of similar experiences would be appreciated! Otherwise, I will try and remember that an ounce of prevention is worth a ton of cure and pay more attention to grid squares...! :-)
Thanks in advance!
"Ad astra per aspera..."