I've been modeling misc stuff for a while, but never really got into texturing. Just using fractal noise and stuff, but when I was looking at the contest forums, I saw this low-poly dude, who had a fancy texture consisting of numbers and colours.
I've been looking into the matter in misc PDF's but I can't figure out hwat he is doing.
While browsing the forum, I've seen people referring to this texturing tutorial by mtmckinley, but I can't seem to find it.
Now I've been looking at tutorials, reading manuals and all sorts of stuff, but what I can't figure out is how to split the mesh into smaller fragments in the UV Texture editor.
Right now my mesh is a mess with lines going all over the place, crossing and intersecting and i'm starting to get pissed (and it's late)....
let's say for the head... you can apply a cylinderal mapping on the front, sides and back of the head...leaving the top head and below the chin polygons.... then u can apply a planer mapping on the top of the head... and a planer on the bottom part... and in uv texture editor...you can move the UVs closer...and sew them
i had found this excellent tutorial on the net on unwrapping...lemme see if i could post the link and i m sure it will help ya out...
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