Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 26-11-2011 , 03:20 AM
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Join Date: Apr 2002
Location: Prague
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Cool mate i hope you picked up a few bits from the tutorial. I cheated with the bullet sequence I used a soup attribute transfer node and a bounding box to toggle the nconstraints on the nCloth object to 0 as the bounded object passed through it. Then used a volume axis field to push the nCloth. It's a bit more complicated that that but that's about the gist of it.

Doing it that way lets me use 1 nCloth object and no passive coliders it speeds up the sim to about 50 fps with self collide turned on


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