Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-08-2009 , 11:36 PM
Darnellrbts's Avatar
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Join Date: Jun 2009
Posts: 35

Uv Map (plz help)



Last edited by Darnellrbts; 15-08-2009 at 03:36 AM.
# 2 15-08-2009 , 09:52 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
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that seems a bit odd, you could turn off smooth UVs in the smooth node? I would suggest you avoid automatic mapping, it's a bit crap. The reason being is that you get all those tiny random bits like you have there. Another thing you need to do is have all your uvs in the top right box.

# 3 15-08-2009 , 04:18 PM
Darnellrbts's Avatar
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Join Date: Jun 2009
Posts: 35
ok thx i will try it when i get off work, one last question if i make my own theme to put on my models how big should i make them in photoshop?

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