Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-04-2008 , 07:08 PM
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blend shapes

So what is the procedure for creating blend shapes for a characters mouth movements, should the head be attached to the body first, or can you just do the blend shape on the head model and attach it after?

thanks

# 2 10-04-2008 , 05:37 AM
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You can attach them after you have made the blends.

Chris

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