Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-02-2003 , 01:23 PM
Abdul Rehman's Avatar
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pasting key problems and blend shape

Can someone help me in finding, of why this happends:

(1) when i copy any key of animated object from the timeline and paste it anywhere in the timeline of that same animated object, all the keys moves one frame forward as if like I had given them a breakdown, but breakdown was never used.Why this? I want my keys not to move from their place.

(2) The other problem is completly diffrent from the above one.
If I adds any blend shape to an object for facial animation and when I do delete by type history to the blend shape of that same object, the blend shape gets deleted. The problem is, after adding blend shape to an object, I need to do some adjustment by which by which object's history increases. I want to clear my object's history without deleting blend shape history. Please help this out.

# 2 15-02-2003 , 01:44 PM
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Need, to see a screen shot bud... if you can post one up.. It will help figure out whats going on....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 15-02-2003 , 02:54 PM
Darkware's Avatar
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When you paste keys in the timeline, you are actually "inserting" them. There is no way to prevent this as far as I know, but you can always shift and drag over the keys that move and slide them back to where they originally were, Be aware that when you do shift + drag select keys, there are four arrows to work with. One moves them to the right, the other to the left, while another condesnses the number of frames and the other increases them.

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