This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
So I am creating a player model for UE4, and I am pretty new to all of this. The model took a long time and i am proud of it. The only problem is.... ever since i rigged it with a skeleton and binded the skin, when ever I move the model in the slightest, it goes haywire and is unworkable. Im In desperate need of assistance! Any help is appreciated!