This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
It's been forever since I've decided to play in one of these challenges...so I think I'll take a crack at a model that I haven't seen used yet...the toon gun. Wish me luck, I'm not a happy camper when it comes to texturing.
(btw does anyone know a good "dumbed down" version of how to do normal mapping?)
well the tutorials are nice, unfortunately the vid-tut is for maya 6.5 lol but I think I can figure out how to apply it to v8.0 lol. I have another friend in the field who gave me his personal tut on how to do normal mapping (I'll be asking him about making it public as well).
I will probably not be using normal mapping on this, seeing as it's so new to me, but I'll give my best shot at making this look unique.
Thanks, perfecto, like I said in my first post: "I'm not a happy camper when it comes to texturing" so I tend to do it as quick as I can lol. Generally it takes me a fwe tries to get it right due to this method, but the first run on this model seems to be going well. *crosses fingers*
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