This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Myself and another modeller had the idea of making up a Star Wars scene, and this was my first contribution to the project.
Im hoping I can get some nice texturing to it, mostly a flat grey metal with some rust and dirt in places. But for now this is a GI_Joe'd render. Infact, does anyone know a good metal shader, not too shiney but a more a matt finish that looks good?
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