This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ok, then, just the other day I finished doing the uv mapping on my t. rex in Maya and I decided to start on the bump map, but now that I'm at this point, I really don't know what to do. I've tried working with it in the Deep Paint 3d demo, but with no good results. Does anybody know a good way to do a realistic bump map?
here's a picture of my untextured rex https://pilotltkettch.20megsfree.com/images/rexnotex.jpg
and here's a shot of what I'd like it to look like when I'm done https://pilotltkettch.20megsfree.com/images/pdvd_113.jpg
any help would be greatly appreciated
I've now been texturing other areas, but I'm finding the resolution isn't large enough, I'm at 4k, but if I try anything higher Maya won't render and says Free memory exception thrown, is there a resolution limit? would it be best if I devided the image into 4 or more parts and put them together in Maya?
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