Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-11-2003 , 02:36 PM
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Join Date: Nov 2003
Location: London
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Skin and joints move appart.

Hi!
Just rigged my first character (hunanoid) and skinned it.
I'v made a group node for everything to be able to move
the character anywhere I want and apply a walkcycle for.ex.
The problem is that the skin and the skeleton separates
when moved. user added image
Anyone know how to solve this?

user added image
Chris.

# 2 13-11-2003 , 05:41 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you have to make sure your geoemtry's history is all deleted before you rig it. Good idea to freeze its transformations, too.

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