Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-04-2008 , 01:09 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

view distance

when i have a really big scene (not in terms of polys but in terms of physical dimensions) the oblects in the distance dissapear
i think i need to change the draw distance but i dont know how

# 2 16-04-2008 , 01:15 AM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
You can do this in the Camera Settings.

In your window panel.

View > Select Camera

Ctrl A

In the Attributes

Camera Attributes

Far Clip Plane.

It`s normally set to 1000.000 change it to as high as you need it too.

Have fun with the big scene user added image

# 3 16-04-2008 , 02:40 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
cheers
its for a school project
a spaceship crashes to the ground fro space so i need a big enviroment

# 4 17-04-2008 , 09:38 PM
Registered User
Join Date: May 2006
Posts: 64
I have a similar problem.

If I go to top or side view my character disappears. but in perspective is there. I opened my view to max an min. If I'm looking at top, and click side I see the charter move but then vanishes.

# 5 17-04-2008 , 09:44 PM
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