Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-02-2007 , 09:14 PM
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on the texture basics tutorial...?

how does he get the uv map into photoshot, he just kinda has it, jw thanks if anyone could tell me.

# 2 04-02-2007 , 09:48 PM
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In the UV editor, after youve laid your map out go to polygons UV snapshot (set the sizes to whatever you want the map to be 512 x 512, 2048 x 2048 etc etc...


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