This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In the UV editor, after youve laid your map out go to polygons UV snapshot (set the sizes to whatever you want the map to be 512 x 512, 2048 x 2048 etc etc...
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