Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-07-2003 , 01:30 AM
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Join Date: Sep 2002
Posts: 101

trouble with bump map for head

Im currently trying to make a head. I have the modeling done and now ive been trying to do the textures. Im haveing a few problems with the texturing so far. My bigest problem is with the bump map. Im trying to creat somewhat realistic divits and pores that are seen on faces, but cant seem to create a good way to do it in photo shop. Ive tried a few different ways and so far the one that came the closest was using a noise filter, but I still get akward looks with the bump. anyone have a suggestion on how to go about making a nice bump for a face?

I attatched a render of the funky bump that i have on it now.

Attached Thumbnails
# 2 22-07-2003 , 06:49 PM
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Join Date: Dec 2002
Location: east coast
Posts: 84
i haven't exactly done pores and all that good stuff on a face, but i have played with wrinkles around the eyes. I just got an image off of online, placed it in the correct positiong, desaturated it, and i got bumpy looking wrinkles around the eyes. hope that helps.

# 3 22-07-2003 , 08:14 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Have you UV Mapped it?

# 4 23-07-2003 , 04:21 AM
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Join Date: Sep 2002
Posts: 101
The head was maped with a spherical map
I think i got it to look alittle better. I used a film grain filter on the bump map i made. wouldnt mind getting a comment or 2 back on how everyone thinks the bump looks.

Attached Thumbnails
# 5 18-08-2003 , 07:24 PM
carrot juice's Avatar
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
lookin good- you might want to play around with your diffuse value a little tho.

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