This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am trying to figure out how to break down a brick wall. So far I have been using maya's shatter, in conjuction with rigid body collisions. I have not been able to get the look I want. Open to any suggestions.
I wanted to do that originally, but the thought of modeling all those tiny bricks scared me. Is there a way to build all those bricks easily? Also, my original wall has graffiti on it, is there a way to project the graffiti image onto a bunch of separate modeled bricks, and still have the image broken up when they are knocked down?
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