Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-07-2004 , 12:37 PM
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Join Date: Oct 2003
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smashing down brick wall

I am trying to figure out how to break down a brick wall. So far I have been using maya's shatter, in conjuction with rigid body collisions. I have not been able to get the look I want. Open to any suggestions.

# 2 13-07-2004 , 12:55 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd probably model the bricks manually rather than using shatter.

Other than that, using rigid bodies, gravity, etc. should work ok.

# 3 13-07-2004 , 01:08 PM
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I wanted to do that originally, but the thought of modeling all those tiny bricks scared me. Is there a way to build all those bricks easily? Also, my original wall has graffiti on it, is there a way to project the graffiti image onto a bunch of separate modeled bricks, and still have the image broken up when they are knocked down?

# 4 13-07-2004 , 01:16 PM
Alan's Avatar
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model 3 or 4 slightly different bricks. Duplicate and move them.

Project your texture onto it using a texture projection user added image

and then apply the rigid body sim to it.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 5 13-07-2004 , 09:10 PM
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Sounds good. Thanks.

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