Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-09-2002 , 05:59 PM
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how to save a shader to the shader library

hi all
how can i save a custom shader in the shader library to use it within different scenes ?
thanx

# 2 28-09-2002 , 06:19 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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Select the material in question, and in the Hypershade menus, go to File > Export Selected Network. It'll save the shading network as its own Maya file. Whenever you want to use it again, in the Hypershade, go to File > Import and choose it in your directory.

# 3 30-09-2002 , 10:07 AM
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shader icons

then how do I get a icon for the shader, like in the shader library. Do I have to render each shader out and put it in "RenderSamples" or ?


- undo

# 4 30-09-2002 , 05:17 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
eh, I'm not sure about that... never really had the need or want to do that before...

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