This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Select the material in question, and in the Hypershade menus, go to File > Export Selected Network. It'll save the shading network as its own Maya file. Whenever you want to use it again, in the Hypershade, go to File > Import and choose it in your directory.
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