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Old 03-10-2002, 10:52 PM   #1
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Join Date: Sep 2002
Location: Vancouver, BC, Canada
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Default mirroring polygon blend shapes

I am setting up my character for facial animation and I am having trouble solving what I think ought to be a simple problem. The head is modelled with polygons and I want to be able to create some mirrors of the blend shapes I am making. IE when I make a left blink shape I want to mirro it and use it for the right eye as well. Same for the eyebrows etc. What I am doing now seems to result in the face flipping when I use the shape. How do I make this work?


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