Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-04-2005 , 05:28 AM
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Post your maya UI

show us how u work!!

# 2 20-04-2005 , 05:39 AM
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i go first

simple. mostly scripts packs and lots of mels. i mostly model, and im getting a little wet into animation. and yes im on a dual 1600 setup and a 1280 secondary. reduced 25% monitor1 and both monitors 2880*1280 scaled 30%
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Last edited by vladimirjp; 20-04-2005 at 05:54 AM.
# 3 20-04-2005 , 05:45 AM
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This is my home setup when I'm animating. Dual displays – 1600x1024 (22" Cinema Display) + 1280x864 (15" Powerbook). Screenshot reduced by 50%.

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Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 20-04-2005 , 05:53 AM
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damn u and your mac display superiority!!!
man those look sweet danny.
crystal clear.

# 5 20-04-2005 , 06:40 AM
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Your typical modeling shelf...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 20-04-2005 , 11:30 AM
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My display is rather simple..........

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# 7 21-04-2005 , 06:28 PM
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And Mine!

_J

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# 8 21-04-2005 , 11:21 PM
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All hotkeys for me, every now and then I will display and go in to the menu's for more objsure items.

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# 9 22-04-2005 , 12:20 AM
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I work in a dual screen setup with many custom hotkeys and hotboxes.

edit:forgot to attach lol


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)

Last edited by cung; 22-04-2005 at 12:23 AM.
# 10 22-04-2005 , 12:24 AM
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forgot to attach lol.

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
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