Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-05-2005 , 01:22 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

May/June Challenge Final NORMAL Entries!

Post your finals here! Only final entries, please. If you'd like to comment on them, please do so at their original thread.

Final entires should be no larger than 640x480. If you'd like to post larger images, please link to them from your own hosting. Feel free to post wires, texture maps, etc and describe your entry.

Only images posted in the final entry threads will be considered up for the final judging.


# 2 27-06-2005 , 05:25 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
this one was pretty exasperating for me when it came to UVs and stuff. modeling wasn´t that hard but I guess I learned a lot about how to construct real bad geometry very well.

in my opinion best environment for deepsea fishes is -> nothing. the lightfog alone creates enough density and waterish feeling for me. lightning itself still is hard job for me and I barely get the clue out of it.

did some renders from the scene and for me best poses are close-ups. but surely you guys need to see the most bodyparts from the creature so I chose this one.

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 3 30-06-2005 , 09:43 PM
dae's Avatar
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780


René Descartes

Last edited by dae; 01-07-2005 at 07:15 PM.
# 4 01-07-2005 , 08:37 AM
13uRneR's Avatar
Join Date: Sep 2004
Location: Ottawa Ontario, Canada
Posts: 221
looks good guys, I wish I had time the last few months!

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