Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-04-2005 , 01:09 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Mar/Apr Challenge Final NORMAL Entries!

Post your finals here! Only final entries, please. If you'd like to comment on them, please do so at their original thread.

Final entires should be no larger than 640x480. If you'd like to post larger images, please link to them from your own hosting. Feel free to post wires, texture maps, etc and describe your entry.

Only images posted in the final entry threads will be considered up for the final judging.


# 2 29-04-2005 , 12:37 PM
AlphaFlyte's Avatar
Join Date: Nov 2003
Location: Sweden
Posts: 326
Out of time. Probably continue it as a W.I.P.
Thanks all for the encouragements and inputs.


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Currently working on reclaiming Space
The Salvation Prophecy
# 3 30-04-2005 , 08:13 PM
surfermcd's Avatar
Registered User
Join Date: May 2004
Location: New Zealand
Posts: 214

<font size=3 face=arial color=blue>S U R F E R M C D </font><br>
<font size=2 face=arial color=blue></font>

Last edited by surfermcd; 01-05-2005 at 09:25 PM.
# 4 01-05-2005 , 07:49 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Didn't have enough sparetime to get it more done than this..

So I'll have to settle for the wrapping and the image for the advert of the box. One can only dream of getting one.

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Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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