This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
I LOVE it!!!!
looks like everything is going smooth as I've looked at some pix of Hornet... the only thing left is to make him a bit harder looking (in some parts of its body), and the texture, texture, texture... it looks like this plane is begging for texture!!.. lol..
keep it up!
I lOVE the hornet! It's my favourite plane (i was thinking about having a crack at one too!) the thing that's striking me is that some of the edges are too soft as LSphinx says. especially around the tail flaps and the bit where the body joins the tail fins.
You should go REALLY detailed on this one! it would be great! You should model the landing gear and rig it all so that it all works
Tried to make those edges a little sharper. I think I'll leave them like this and move on to the texturing... Here's what I have at the moment...
Mumbo: I didn't find too good blueprints either. I took the main proportions of one and then mostly eyeballed everything else by looking at a bunch of photos... There's just so many variations of the plane. Mine propably is a mixture of them all :p.
I chose F18 because if I need to, I can drive about 15 kms to see them live