Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 26-11-2005 , 04:09 PM
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if you want to, but it won't be considered when judging occurs. We'll just be looking at the featured object.

# 32 26-11-2005 , 04:27 PM
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oh of course, i have another question. i will be detailing many parts of the copter, so instead of posting pictures for the final entry, can i post a short animation, that will be circling the copter, from clay version to my final render version?? or do u want couple of pics of diff. shots???


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# 33 27-11-2005 , 07:21 PM
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if you want to render a 360, that's fine, but post at least 1 image of the final for the forum's use.

You'll also need to find hosting for the video, more than likley.

# 34 29-11-2005 , 12:35 AM
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Hey Matt,

I entered the newbie contest and started working on a mouse, (first on a toy robot but someone said to do something more realistic) but now I am realizing after people have said, I need to take a picture of an object to show realism.

Is it ok to restart and start a new thread with a new object, or do I have to continue through with the one I have already started?

https://forum.simplymaya.com/showthre...threadid=19161

# 35 29-11-2005 , 01:55 AM
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you can change it in the thread you have if you want. Or, your old one can be deleted and you can start anew.

# 36 03-12-2005 , 10:44 PM
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hey sup Mike just have a question, i have been looking on the max and lightwave site and a couple here too, now i know where never certain but how do u judge who is in the noob cat.
i mean some people have been using your sites since 2003 or a full year etc. user added image
Cheers
Sy.

# 37 03-12-2005 , 11:18 PM
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if there is ever any question in anyone's mind as to whether someone should be categorized more toward a Normal entry, feel free to PM me and I'll discuss it with the mods to see if we deem an "upgrade" necessary.

Usually, I look at the quality or technique of someone's progress images to guage, based on my own opinion, whether or not someone fits in their category. I do admit, that I don't always pay attention to what category an entrant has placed themselves in, and could, possibly, miss such a discrepancy.

# 38 04-12-2005 , 01:21 AM
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I have been trying very hard to get a dust effect for my model but i cant seem to get it right. Can i use photoshop to add the dust into the final image?

# 39 04-12-2005 , 01:49 AM
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oh definitely. I would suggest using textures for dust, rather than trying to actually model it! that'd be painful!

# 40 19-12-2005 , 05:18 AM
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Make sure you read the entire Final Entry submission post in the Final Entry threads! People aren't posting a photograph with their final entry for easy comparison with their entry.

# 41 19-12-2005 , 09:50 PM
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looks good already,


maya works
# 42 20-12-2005 , 04:09 PM
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Ok since im finishing my finals on thursday I think I'll join this competition as a noob (cause I am one) I think I'll do a nail clipper , It'll be fun with work on bump maping on the file and reflections of the whole thing and so I'll post a thread as soon as i satrt working on it...

I wanted to join last month but got stuck studying i was planning on doing alucard from castlevania SOTN anyway too late now.

# 43 21-12-2005 , 04:20 PM
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Mike, is there any way you can darken the white background on these message forums. The pure white background washes out detail in renders, like mine.

# 44 21-12-2005 , 04:36 PM
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fraid that's out of my control

# 45 21-12-2005 , 04:40 PM
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Thats cool. I'm going to link another pic to a different website.

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