Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hmm the other version was way better stick at it man ure onto something good. i think the paint effect one looks too coarse, and dark. also can u have as much control over it when i comes to lighting?
nice photoshopped version
theres maybe too much fur around the eye area is its looking a bit obscured. Maybe also a cleaner transition of the fur on the cheek but those are only failrly minor things.
I'd be tempted to do the same on mine with photoshop but will probably just touch up the fur I already have.
I have no problem with the trashy girl avatar. I wish it was bigger.
Anyway, great job on the modeling! I would reccomend following your refferences a bit closer on future projects, but thats just my own opinion. I really dig the over all detail you put into it, and the render is very good. I believe you should enter the next challenge as a Normal.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off