Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-01-2006 , 08:03 PM
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Bike Model


# 2 13-01-2006 , 11:19 PM
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hmm ,, do anyone know how to punch holes in planes?

right under the gas tank, in the top left corner there is a piece i need to model to fit in there, it has a hole in the middle ..

anyone know how to put a hole in a plane?

thanks

# 3 14-01-2006 , 10:23 AM
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For simplicity to get a hole in a plane, select the plane in face mode then with the manipulator tool use the scale icon to scale it inward then delete the face in the centre. Doing it this way is far cleaner than using a Boolean op.

Cheers
Jay

# 4 14-01-2006 , 04:42 PM
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i think u really need to study the free tuts in here and other sites b4 u take on such a project, making holes is a simple thing. and this project will be hard for people to help u havin a such a lack of knowledge. hope i dont sound awful as thats not my intentions.
highend 3d and kurts dog tutorial are great starting blocks
heres a bike i made after 2 months experience and using free tuts.
https://forum.simplymaya.com/showthre...5&pagenumber=2

# 5 14-01-2006 , 07:13 PM
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well i've only had maya less then a week .... but if i don't try, i won't learn .. and i do appriciate the help that i have gotten .. even if it is simple things

u made a pretty cool peddle bike tho, looks nice ..

i plan to have a virtual parking lot full of motorcycles and cars as i progress

i got most of the front forks model'd now and working on the handel bars and then try the front fender


Last edited by WH33LS; 14-01-2006 at 07:18 PM.
# 6 16-01-2006 , 11:19 PM
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# 7 17-01-2006 , 08:52 AM
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umm .. i'm having a little trouble with my front rim right now

picture of my problem --> https://www.clansm.com:8080/rim.jpg

does anyone know why the outside ring would go the shape it does?



ok, the solution was because the outside ring had 2 verticies and i merged them all together to get my rim

so far it looks like this

https://www.clansm.com:8080/rim2.jpg

thanks 4 the help


Last edited by WH33LS; 17-01-2006 at 08:04 PM.
# 8 17-01-2006 , 10:04 AM
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at first glance it looks like the edges aren't joined together properly.


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# 9 17-01-2006 , 05:06 PM
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hmm .. cool ..

anyway u could mark up one of those pics to kinda show me how the lines should be .. if u can't thats ok ..

i'll try messing with it .. see if something changes

# 10 17-01-2006 , 05:59 PM
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make sure you adjoining vertices are merged, i.e. you dont have 2 verts per edge where it rounds, then bevel the edges to magke the curve smoother and then smooth

# 11 17-01-2006 , 06:41 PM
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yeh that was the problem .. the very outside edge had 2 vertex's .. thanks

# 12 18-01-2006 , 10:23 PM
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# 13 20-01-2006 , 12:38 AM
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this pic of my bike model .. it's just playing around with lights and shaders .. will look better when it's done .. but in the pic, everything is chrome'd and gas tank is glass

https://www.clansm.com:8080/Bike_screen.tif

# 14 20-01-2006 , 10:20 PM
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Hey, lookin pretty good, just please dont post .tif images, or use them for internet display, just use .jpg, its the best


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# 15 22-01-2006 , 09:25 PM
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this is a updated pic .. got hexagon oil tank , forward controls, front and back fender (back one needs some work) .. the headlights are in position but not completed, and

gonna work on handlegrips, break levers and try to finish off the front rim today

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