Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-06-2006 , 12:57 AM
Registered User
Join Date: Dec 2004
Posts: 6

rigging, cluster handle

is there a way to select a cluster other than it's handle (C). i'm trying to use it to move points on a face. the face already has bones and i parented the cluster to the bones so it can move when the skeleton moves, but to select the cluster is tiresome. i know you can have a 'selection handle' for a cluster but that's only when you create a ik spline.


# 2 08-06-2006 , 08:29 AM
Registered User
Join Date: Oct 2004
Posts: 27
you can display a selection handle for anything, display>component display> selection handles

or you could make a nurbs curve control and point contrain the cluster to it user added image


# 3 15-06-2006 , 11:43 PM
Registered User
Join Date: Dec 2004
Posts: 6
oh could i forget...thanks man.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads