Maya's UV editor, am i missing somthing or is it just weird
Quite new to Maya but not 3dStudioMAX,
i have sucsessfully textured a garden stone wall (yay) but through using the UV editor i must say that im finding it much harder to use when comparing it to max's one...perhaps its me being new to it, but here is my problem.
when i have planner mapped a surface and taken it into the UV editor how do you move seprate parts once they land on top of one another!??? i cant it wont let me move them
i can rightclick and go into UV mode and pull points..which is fine but say i want to select a face or a number of faces at once. i do it and the rest of the UVs disappear except the one i have selected (its orange)...but i want to select them all like i can in max and simply move then around and see the other ones as well...how do i do this?? in MAX its "select element" which will select all the sewed / merged parts for me to quickly move around and manipulate.
Please help if anyone could shead some light on what im doing wrong or point me to a UV editor tutoral that would help me out id appreciate it.
Last edited by paulw : 26-07-2006 at 09:57 PM.