Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-11-2007 , 03:36 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Key tools in nurbs modeling?


never tried it seriously and wondering, what are the tools you use the most in your projects? Like, in polygon modeling, I would say the key tools are the split polygon tool, insert edgeloop tool, and the merge tool.



# 2 10-12-2007 , 04:10 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
those would probably be the cv or ep curve tools, birail, loft, revolve, extrude, etc.

Accept no substitutions.
# 3 25-12-2007 , 09:07 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
what I constantly use are those (try to get it kind of sorted according to my workflow)

EP curveTool

loft, revolve
birail - somtimes surface fillet

rebuild curve/surface
attach/detach curve/surface

project curve on surface
trim surface
duplicate surface curve
loft - rebuild again until i get clean patches

insert isoparms + tweak verts by hand
i use rebuild on curves and surfaces a lot!

everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads