Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 01-12-2007 , 02:27 AM
MeTaXo's Avatar
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also dose this look right ?

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# 17 01-12-2007 , 03:03 AM
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You can save it where you like as long as you can find it.
4K is quite a large texture and if you don't have much ram your machine might struggle if you get a few of those in it.
I believe the maximum resolution for a single texture is 8K (8192).
BTW I noticed you have the resolution set to 4000, Maya really likes textures to be the power of 64 so it should be 4096 although that seems a little large for your still unless you are planning a HD image.

Looking at your layout I think you could rearrange them to make better use of the space and make them slightly larger,try and create a square with them which will allow you to scale them as large as possible.

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# 18 01-12-2007 , 10:35 PM
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obviously you have quite some experience....

do you know of any other way of tiling a texture efficiently for high detail ?
Such as the common brick tiling scenes ( pic below )

or using another programme ..?

or possibly I can make my model a little simpler for the sake of rendering...

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