Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-12-2007 , 12:52 AM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
Posts: 313

importing a 3dmax textured model

I'm wondering if you guys know a way to import a 3dmax textured model to an application like maya and see the model all nice and textured. the Wavefront Object format is really good but then I have to retexture everything i.e. re-create the material node,browse for the texture...etc (very time consuming). maybe a way to bake the textures on the 3dmax model or a special format/plugin i should know about?

thanks for the help,
Dan

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