Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-07-2008 , 12:53 AM
Chirone's Avatar
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when to use lattice or smooth skin

Hi people,

just a general question on when one would use a lattice as opposed to just smooth binding a model to the skeleton

it seems to me lattices are a lot easier and faster than using smooth binding and just painting weights which can be a real tedious pain in the behind...
and it appears that a lattice can be transfered to other models a lot easier than weights

so why bother with smooth binding and messing around with weights?




that's a "Ch" pronounced as a "K"

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# 2 27-07-2008 , 01:34 AM
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A Lattice is a very quick way to rig but has very limited movement and as such animation possibilities.
If you want to quick rig a head or something and pose it then it could surfice.
A rig should relect what you want to achieve with your animation and if a lattice achieves what you had in mind then then is no reason not to use it.




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# 3 27-07-2008 , 10:38 AM
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right, i get it

so a lattice is simple and limited and smooth binding is the opposite




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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