Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Desaturated with some red and yellow to your liking, and add a bump map and a specular map based on it too(play around with brightness and contrast). Get higher, solid specular value and no bumps for the tips and ribbon.
That should mimic it pretty well...
Hope it helps,
Benny
When in doubt, delete history and freeze transformations.
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