This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Spacefacer, I hope you are okay with it if I use this thread also to post my Lowpoly character work.
This is what I have got so far. I think it looks a bit "plastic" when i render it especially the boots. I tried some stuff with specmap values but it doesn't realy help. Further more if you compare my models facial expression with that of kurts my character looks a bit scared or like he is taking a dump...
Any suggestions or comments are welcome.
Last edited by Johndoe050; 09-02-2010 at 09:34 PM.
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