This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
What to do for enlarged joints.
and
What to do for thumb curl ,do we have to make joint for curl from strating or later on.It is too difficult to adjust joint later on.
Please help.
Regards.
What do you mean too difficult to adjust later on? If you mean moving, you can hold 'd' I believe, and move the joint independently of its children. Also, you can enter component mode and rotate the pivot so that it rotates correctly, if that's what you mean.
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