Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-07-2011 , 09:21 PM
Registered User
Join Date: Jul 2011
Posts: 1

Eye detach from body when head is turned


I'm new here, and I'm also fairly new to Maya.

I have found helpful tutorials and tips here, and I think the community here is very nice.

I took a little clip of my issue with the eyes not staying in place of the eye sockets below. I tried to paint weight on it but it won't allow me to do so - it doesn't turn black and white to let me paint weight, even after trying to add influence to smooth bind.

The eyes are nurbs and they are parented to the head joint.

I don't know what the problem is and I would like help on it. Please and thank you!

user added image

# 2 14-07-2011 , 06:51 AM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You could try deleting history and freeze transformation before you perent it...........dave

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# 3 16-07-2011 , 08:42 PM
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Join Date: Jul 2009
Location: Netherlands
Posts: 188
if you don't want the eyes to move ever you could combine them with the fish and if ever you want to remove them, select the fish and the eyes and shift+right click, separate

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