Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-10-2011 , 03:48 AM
fairdinkim_m8's Avatar
Lifetime Member
Join Date: Oct 2010
Location: Australia
Posts: 66

Resize rig + model??

Hey all,

I was hoping someone could point me the direction of a good tutorial on how to create an attribute that will re-size the rig, model and controllers.

Cheers?

# 2 19-10-2011 , 06:56 AM
puneet.3d's Avatar
Lifetime Member
Join Date: Aug 2008
Posts: 78
first you create a rig, skin it with character,then assign a global cntrl to all the controls of the rig. i think best way to start rigging is to create empty groups first like joints,iks,mesh,cntrl curves, etc: assigned under one major group. then you can arrange your joints in joints group, controls in curves group and so on. then when your rig is final u can give a global control to all these groups and then u can scale that global control and your rig as well mesh will scale on same time.user added image

# 3 19-10-2011 , 08:09 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
But be warned....you cant freeze the transforms on the group after you scale it because the mesh will be locked to the joint translates etc.

cheers
Jay

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