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# 1 22-12-2011 , 02:53 AM
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Join Date: Dec 2011
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Help understaning UV Mapping

Hello, I am a game programmer turned 3D modeler by necessity. Thus far, I've modeled and animated to my liking a set of characters. Now all I need to do is texture my characters. I've figured out the UV Texture Editor, as in I've got my UV Map ready and saved as png image. Then I drew the image as I wanted it in Photoshop.

But here lies a small bump in my road, I can't for the life of me figure out how to get the image back into the UV Texture Editor or even on the object. I might be missing some small stupid thing, but could you help me?

# 2 22-12-2011 , 07:21 AM
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Join Date: Apr 2002
Location: Prague
Posts: 3,227
Sounds like you just need to assign your texture to a material and then assign that material to your mesh.


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