Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-03-2012 , 06:04 AM
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Things that fly - Habib

Hi
I decided to model this airplane (attached image)

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Last edited by habibmaya; 15-03-2012 at 06:08 AM.
# 2 15-03-2012 , 06:15 AM
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Continue...

Start of my modeling...
Because i done have any perpendicular image from the plane
I started with original image

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# 3 16-03-2012 , 06:08 AM
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Continue...

My focus is not modeling thus my modeled airplane is rather simple.
Next step is texturing the model.

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# 4 21-03-2012 , 05:21 AM
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I'v created some UV Layout for my airplane.

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# 5 22-03-2012 , 07:12 AM
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Texturing Finished

Texturing is done using Photoshop and its pretty simple but interesting for the first time.

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# 6 22-03-2012 , 07:50 AM
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nice little plane mate...looks out of Toy Story or similar

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 7 03-04-2012 , 05:59 AM
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Thanks to bullet1968 to consider my work.
I'm a little busy about my job these days.
I created an sky full of clouds around my model and did some motion path animations through it.
The result is not too bad but face of my model is not attractive enough(its something like a lazy dog).
Currently i'm thinking about the face of my plane and texturing and rigging parts.
I want to my model be a little bit funny and exhibit some emotions throughout flying.

# 8 03-04-2012 , 09:39 AM
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If you are not used to playing with the render setting just change the quality to production.............dave

Edit:to fix the zig zagging (anti-aliasing)




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Last edited by daverave; 03-04-2012 at 09:42 AM.
# 9 11-04-2012 , 07:17 AM
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New Changes

I slightly changed the face of my character to be more funny.
Playing with his lips and eyes and applying some rigging work.
The result is this.
If you have any idea about the texture of my character please tell me.

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# 10 11-04-2012 , 07:25 AM
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To do this lips motion I created a curve to control them, then created Cluster Deformers and adjust their weights using Paint Weight Tool.

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# 11 12-04-2012 , 12:17 PM
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# 12 15-04-2012 , 07:34 AM
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Gathering all works and creating final results is really tough.
I have many elements in the scene: airplane, facial animation,
path animation, lights, cameras, clouds, sun ...

# 13 15-04-2012 , 07:56 AM
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Environment

I used the default sky and sun created in Environment Lighting tab of Render Settings.
And create a nice looking clouds using 3D Container of Fluid Effects.

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# 14 15-04-2012 , 05:20 PM
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Final Renders

These are my latest posts that are ready to show.
My work isn't just modeling but it's an animation.
These pictures are just screenshot of my animation.

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# 15 15-04-2012 , 06:41 PM
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Final animation is under rendering, editing and mixing process.
My preview animation is a little rapid thus I must change overall
length of animation and render it again.

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