Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-05-2014 , 07:31 PM
murambi's Avatar
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Mip_RenderSubset

Hey guys is it possible to attach different materials to an mip render subset lense

# 2 07-05-2014 , 02:24 PM
murambi's Avatar
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Join Date: May 2007
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Anyone got an Idea cant seem to find any information

# 3 08-05-2014 , 09:08 PM
Gen's Avatar
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I don't think that node handles multiple materials, objects yeah but not shaders, I guess that's where pass contribution maps come in handy.


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# 4 09-05-2014 , 11:12 AM
murambi's Avatar
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Join Date: May 2007
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that would work but I have completely given up on batch rendering. It simply refuses to work on my pc especially when im using physical sun and sky

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