Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-06-2014 , 10:35 AM
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Join Date: Jun 2014
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How can I bake keyframed sculpting changes for fbx export?


I have a very basic model, on which I have animated some movements by keyframing sculpting changes, as described on this page

I now need to be able to use this in Motionbuilder and Unity, so I am trying to export it as an fbx, but cannot seem to get the animation to export with the model. I'm not sure if this is an issue with my baking the animation or the fbx export.

Any help would be very much appreciated!


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