Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-06-2014 , 06:39 AM
Registered User
Join Date: Jun 2014
Posts: 7

Animating

With all four tires at zero rotation, I set the first key at zero in the timeline. Then I put the rotation on all the tires to 360 and placed the key at 90. The tires had full rotation, but at the beginning of the animation, they began rotating at a slow rate and accelerated to max at 45 and slowed to a stop at 90 before repeating the animation. That is useful, because I have my truck programmed to accelerate from a stop, and slowdown when the player releases the gas. but I also need an animation that loops for as long as the player is holding the drive key. Is there a way to make the tire rotation start out at max speed, and end at max speed without going through and setting a whole bunch of keys? Or do I have to stop being lazy? haha. I'm quite new to animation, if that wasn't obvious. Thanks in advance.

# 2 20-06-2014 , 03:43 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You'll need to go into the graph editor and change the tangents on the keys. It's not a difficult process, but it's very important to know the difference between stepped, linear, spline, auto etc. tangents.

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