Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-12-2014 , 03:24 PM
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Join Date: Dec 2010
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Blendshape problem

Hi Everybody,

As an ex Softimage user trying to be comfortable within Maya, I came across into a strange problem that I think it is related to the local spacing of the blend shapes and the evaluation order. I just added blend-shapes before skinning process and everything goes fine when the mesh is in the bind pose. Upon applying some animation, there appears some offset problem.

In softimage, solving such a problem is a breeze where you have to make blend-shapes be evaluated after skinning by putting secondary shape constriction mode into action.

here is the result that I am getting:
user added image
user added image

as you can see, shoulder area of the mesh has some unwanted stretching problem.

BTW I just tried to change the order of inputs but it doesn't solve the issue also

Thanks in advance,

Onr

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