Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-12-2019 , 10:47 AM
Registered User
Join Date: Jul 2018
Posts: 4

Maya/Arnold bake selected geometry triangle issue

Hi All,

I've got an issue with using the "bake selected geometry" tool for exporting meshes with displacement maps.

When bringing them back into Maya the triangulation that occurs is visible in the mesh/render, the triangles seem to have hard edges and create ripples in the walls of the geometry from the displacement.

Can i either get rid of the hard edges at any stage of the process or create quads rather than triangles maybe?



Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads