Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-12-2019 , 10:47 AM
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Maya/Arnold bake selected geometry triangle issue

Hi All,

I've got an issue with using the "bake selected geometry" tool for exporting meshes with displacement maps.

When bringing them back into Maya the triangulation that occurs is visible in the mesh/render, the triangles seem to have hard edges and create ripples in the walls of the geometry from the displacement.

Can i either get rid of the hard edges at any stage of the process or create quads rather than triangles maybe?



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