Yeahhh.... I don't know what you mean by a "Procedural Shader."
I have experimented using the antistropic, but don't know much about texturing.
I'm really looking to be able to apply the striations (the little grooves in the metal from the machine) to the surface and create the color, and reflectivity. I think those are the three basics of it.
Would a bump map help create the striations? If so, how can i make one?
Sorry, I know extremely little about texturing and shaders.