This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I would like to map a dirt map on th elower part of a brick wall where the dirt map is semi-transparetn
I know UV sets are involved and also UV linking but I cant seem to find more help on how to approach it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off