Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-08-2003 , 10:48 PM
HappyLemon's Avatar
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Join Date: Jul 2003
Location: Victoria, BC. Canada
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Paint effect on trimmed NURB

Hello,

I am doing this month's Mad Scientist's Lab's challange, and I ran into paint effects problem.

The surface that I would like to have paint effects on is a trimmed NURB. It would only let me paint on parts of the surface that seemed delimited by the intersected surfaces. For example, before trimming, I was able to paint on the inside of a revolved surface, but after intersecting and trimming it with a plane, it would only let me paint on the outside.

I attached a picture to show what I mean. Please Help!

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# 2 19-08-2003 , 02:57 AM
carrot juice's Avatar
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Location: San Antonio, TX
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Maybe you want your normals facing inward... not sure if that effects paintFX

# 3 19-08-2003 , 03:19 AM
mtmckinley's Avatar
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Location: Seattle, WA
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'fraid I'm not sure about this one. I tend to avoid Trimmed surfaces as much as I can for a variety of reasons. This might be one that's added to the list.

# 4 19-08-2003 , 03:27 AM
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Well, I can't even see the normals and I have tried every way possible to make them show, and I have tried to paint on untrimmed normal and there was no problem with it, meaning that it's not a question of normal. I am quite at the end of my wit here. :-( Ah well, I am sure there is a way to work around it....

Thanks for you guys' support!

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