Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-09-2003 , 03:21 PM
tricecold's Avatar
Join Date: Sep 2003
Location: Istanbul
Posts: 47

Subdivison Porsche 4S

Well this was my first car modelling try with subdivison surfaces... somehow i am very crap at nurbs so i go subdiv or polies. Tell me what u think thnks....

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# 2 24-09-2003 , 04:33 PM
kbrown's Avatar
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Looks like a good start. Keep it up!

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# 3 24-09-2003 , 11:17 PM
aldudeau's Avatar
Join Date: Nov 2002
Location: Australia
Posts: 360
looks good but i think the headlghts area is a bit weird

but great start

# 4 26-09-2003 , 05:44 PM
Join Date: Sep 2002
Posts: 156
waiting for more updates.

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