I am relatively new to Maya, especially texturing.
I ran into a problem with my normal maps when I tried to finalize my render of my Fender guitar.
There is an issue on the border of my 2 UV maps I can't seem to sort out. From a certain angle, the reflection makes it seem like the surface doesn't align. I tested the render without the normal maps and then the problem goes away, therefore I assume the normal maps cause the issue.
The normal maps were created in Substance Painter and I made sure I don't use any height info on the edge of the guitar. In Maya, I use soft edges, I attached a screenshot of the normals, the UV mesh, and the render.
My 2d bump attributes are used as Tangent Space Normals. The bump map color space is set to RAW.