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Creating characters in Maya and ZBrush Vol2

by Jason Edwards Software: Maya 2016-17, ZBrush

Learn production techniques from Jay Edwards, Senior Modeler at Framestore. Starting off in Maya, we build a low-res base mesh for the body. The base ...

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Points of interest in this tutorial:

Other tutorials in this series:

Maya Tutorial: Creating characters in Maya and ZBrush Vol2
Creating characters In Maya and Zbrush
Maya Tutorial: Creating characters in Maya and ZBrush Vol2
Creating character renders in Maya 2017 and Arnold

Creating character renders in Maya 2017 and Arnold

by David James Software: Maya 2017, Arnold, Nuke

In this tutorial we cover the lighting, shading and rendering of Batman. We'll also look at splitting our image up in render passes, and the use of ...

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Points of interest in this tutorial:

  • Basic Lighting in Arnold
  • SSS Materials in Arnold
  • Working with XGen
  • AOV Setup in Arnold
  • Working with multichannel EXR AOVs in Nuke

Other tutorials in this series:

Maya Tutorial: Creating character renders in Maya 2017 and Arnold
Creating characters In Maya and Zbrush
Maya Tutorial: Creating character renders in Maya 2017 and Arnold
Creating characters in Maya and ZBrush Vol2

Hybrid Rigging - Robot Volume 02

by David James Software: Maya 2017

Building a full IK rig is a complicated process if you're new to rigging. This tutorial blends together several rigging techniques to create a featur...

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Points of interest in this tutorial:

  • Human IK
  • Custom rig controls
  • Dynamic wires with nHair
  • Animating a rig with mocap data

Other tutorials in this series:

Maya Tutorial: Hybrid Rigging - Robot Volume 02
Robot volume one - Modeling with animation in mind

Creating characters In Maya and Zbrush

by Jason Edwards Software: Maya 2016, ZBrush

One of the biggest challenges facing 3D artists today is dealing with high resolution meshes. Whether that's from a quick ZBrush sculpt, or from scann...

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Points of interest in this tutorial:

  • Sculpting base mesh in ZBrush
  • Retopologizing high resolution meshes in Maya
  • UV mapping in Maya
  • High detail ZBrush sculpting for displacement
  • Poly Paint

Other tutorials in this series:

Maya Tutorial: Creating characters In Maya and Zbrush
Creating character renders in Maya 2017 and Arnold
Maya Tutorial: Creating characters In Maya and Zbrush
Creating characters in Maya and ZBrush Vol2

Spach-Alspaugh House and Environment Volume 5

by David James Software: Maya 2016, Nuke 9

In this tutorial we take a look at render passes and layers in Maya 2016. We then move on to Nuke to composite both the still shot and the animation. ...

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Points of interest in this tutorial:

  • Ambient occlusion and volume fog
  • Render passes in Maya
  • Compositing in Nuke
  • Animating backgrounds in Nuke

Other tutorials in this series:

Maya Tutorial: Spach-Alspaugh House and Environment Volume 5
Spach-Alspaugh House and Environment Volume 1
Maya Tutorial: Spach-Alspaugh House and Environment Volume 5
Spach-Alspaugh House and Environment Volume 2
Maya Tutorial: Spach-Alspaugh House and Environment Volume 5
Maya Tutorial: Spach-Alspaugh House and Environment Volume 5
Spach-Alspaugh House and Environment Volume 4

Spach-Alspaugh House and Environment Volume 4

by David James Software: Maya 2016, Mari 2.6

In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing happens in Mari where we create color, bump, spec,...

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Points of interest in this tutorial:

  • Mari basics
  • Materials and textures in Mari
  • Curvature, displacement, bump and ambient occlusion maps
  • Materials in Maya

Other tutorials in this series:

Maya Tutorial: Spach-Alspaugh House and Environment Volume 4
Spach-Alspaugh House and Environment Volume 1
Maya Tutorial: Spach-Alspaugh House and Environment Volume 4
Spach-Alspaugh House and Environment Volume 2
Maya Tutorial: Spach-Alspaugh House and Environment Volume 4
Maya Tutorial: Spach-Alspaugh House and Environment Volume 4
Spach-Alspaugh House and Environment Volume 5

Spach-Alspaugh House and Environment Volume 3

by David James Software: Maya 2016

This tutorial covers the texturing and animation of environments. We also look at some techniques for complex paint effects. Topics include animation ...

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Points of interest in this tutorial:

  • Complex Paint FX
  • Animation with Paint FX
  • Texturing flowers and leaves
  • Materials in Maya

Other tutorials in this series:

Maya Tutorial: Spach-Alspaugh House and Environment Volume 3
Spach-Alspaugh House and Environment Volume 1
Maya Tutorial: Spach-Alspaugh House and Environment Volume 3
Spach-Alspaugh House and Environment Volume 2
Maya Tutorial: Spach-Alspaugh House and Environment Volume 3
Spach-Alspaugh House and Environment Volume 4
Maya Tutorial: Spach-Alspaugh House and Environment Volume 3
Spach-Alspaugh House and Environment Volume 5

Burt The Cartoon Dinosaur Vol 1 - Modeling

by Nilla Nova Software: Maya 2016

This tutorial takes you through the modeling of Burt the Cartoon Dinosaur. We pay special attention to creating nice topology, with quads and an edge ...

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Points of interest in this tutorial:

  • Blocking out the body
  • Modeling eyes, nostrils and mouth
  • Creating claws and horns
  • Modeling gums and teeth

Other tutorials in this series:

Maya Tutorial: Burt The Cartoon Dinosaur Vol 1 - Modeling
Burt The Cartoon Dinosaur Vol 2 - Texturing

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