Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
can somebody please explain the use/meaning of the 2 different joint types in an IK skeleton setup? In an IK joint chain, there are 2 ‘joints’:...
Thread by: lori_hunter Subscribe
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lori_hunter 08-03-2005|06:15 AM
Replies: 5
Views: 5,746
Kurt: Hi. I was wondering if you could share how you set up the expressions for the pelvis and legs of the boy character in the three part video...
Thread by: palo14 Subscribe
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lhqhappy 04-03-2005|10:36 AM
Replies: 1
Views: 2,813
I've got joints at the hips, knees, ankles, balls of feet, toe areas. I've got an IK handle at the ankle connecting it to the hip. So it looks nice...
Thread by: mayaMan1982 Subscribe
Views: 2,428
mayaMan1982 25-02-2005|09:37 PM
Replies: 1
Views: 2,428
Hi I did some wrap skinning to control the deformations of my character's face. It's all good except for the mouth area, where some vertices of...
Thread by: Gun-Kata Subscribe
Views: 2,094
Gun-Kata 07-02-2005|06:43 PM
Replies: 0
Views: 2,094
I recently started back working with maya after a long job. I installed maya 6 onto my new computer and imported some models to do some animation. I...
Thread by: iron_tick Subscribe
Views: 1,997
iron_tick 05-02-2005|04:33 PM
Replies: 1
Views: 1,997
Does anyone know how to model and rig a bat type of wing? or does anyone know of any links?
Thread by: lukedukeofpuke Subscribe
Views: 1,791
lukedukeofpuke 02-02-2005|06:09 AM
Replies: 2
Views: 1,791
I have a rigged character. I want to translate the character in an animation. When I just select the character and move it, the skeleton stays...
Thread by: Forlax Subscribe
Views: 8,790
Forlax
by kbrown
01-02-2005|05:46 PM
Replies: 2
Views: 8,790
for my Battle Chess project I need to copy the pawns (and later also the other pieces) with the skeletons already set up. I can easily duplicate the...
Thread by: MixX Subscribe
Views: 1,989
MixX
by MixX
01-02-2005|11:33 AM
Replies: 2
Views: 1,989
I am after some rigging video training that I can download similar to the ones available for other topics. Can you let me know if there are any...
Thread by: starman5 Subscribe
Views: 1,475
starman5 01-02-2005|07:10 AM
Replies: 0
Views: 1,475
sorry i didnt know weather to put this in newbie or here, if its in the wrong place i apologise. ive been trying to bone a character in maya, all has...
Thread by: sortedford Subscribe
Views: 1,772
sortedford 22-01-2005|05:50 PM
Replies: 1
Views: 1,772
I have a simply poly model, called raptor, wich is a robot. This model have a mouth formed by several pieces of geometry. I've set a driven key...
Thread by: powernemo Subscribe
Views: 1,606
powernemo 18-01-2005|04:10 PM
Replies: 2
Views: 1,606
Hi, I have created a character, and I want to re-texture him better, but I have started animation and have even used Blendshapes for facial...
Thread by: le_geo Subscribe
Views: 2,253
le_geo 13-01-2005|08:53 PM
Replies: 1
Views: 2,253
I need to animate a badly rigged character, as soon as I rotate the direction he moves, the IK's stay in the original direction, is there a way to...
Thread by: goswald Subscribe
Views: 4,439
goswald 03-01-2005|03:22 PM
Replies: 1
Views: 4,439
Hi, I'm not sure if this is the right forum for this but anyway, my company is looking into MoCap, and I wanted to ask around and find some things...
Thread by: Calvin Subscribe
Views: 2,177
Calvin
by Calvin
26-11-2004|03:07 AM
Replies: 0
Views: 2,177
Why i can´t download anything
Thread by: Trigo Subscribe
Views: 1,536
Trigo
by Trigo
20-11-2004|10:27 PM
Replies: 0
Views: 1,536
I have finaly completed the rigging of my model and need to paint the weight. Everything is simple except that when I try to paint and area, for...
Thread by: Mantat Subscribe
Views: 2,771
Mantat 20-11-2004|07:43 PM
Replies: 1
Views: 2,771
http://www.alias.com/eng/education/learning_tools/updates.shtml
Thread by: geany Subscribe
Views: 1,688
geany
by geany
16-11-2004|08:07 AM
Replies: 0
Views: 1,688
using cloth, how wud i go about making it so that the bottoms on a character are tucked into the boots. i've tried making the cloth object and then...
Thread by: Kerosene Subscribe
Views: 1,630
Kerosene 12-11-2004|11:14 AM
Replies: 0
Views: 1,630
Hi everyone! I'd be very grateful, if somebody help me with the motions of a running horse. I need any reference information. Thanks a lot.
Thread by: geany Subscribe
Views: 2,399
geany
by geany
11-11-2004|02:29 PM
Replies: 2
Views: 2,399
Hello everybody. I encountered this problem when building a skeleton with controllers for a character I made. The problem is that after Rigid...
Thread by: said Subscribe
Views: 4,274
said
by said
11-11-2004|03:06 AM
Replies: 3
Views: 4,274
OK, I'm really having a problem with Spline IK on my character for the spine. I just don't know how to fix the problem and I'm going nuts not...
Thread by: greenleaf Subscribe
Views: 8,319
Nimmel
by Nimmel
09-11-2004|06:56 PM
Replies: 4
Views: 8,319
I'm quite new to maya and i was just wondering what the workflow for face shapes is on a character so i don't lose them all when i skin it. Is there...
Thread by: midimoose Subscribe
Views: 2,366
midimoose 06-11-2004|12:58 AM
Replies: 4
Views: 2,366
Hi, I've just started trying to use the Trax editor to loop a run cycle using clips. (I haven't done this before and am pretty new to Maya in...
Thread by: pigcity Subscribe
Views: 2,200
pigcity
by pigcity
05-11-2004|06:35 PM
Replies: 0
Views: 2,200
Hi, How can I edit a keyframe of a blend shape? I have a mouth animation that needs some adjustments, like moving some keyframes forwards and...
Thread by: maya2gto Subscribe
Views: 2,340
maya2gto 03-11-2004|04:45 PM
Replies: 0
Views: 2,340
hello guys!! as some know I'm involved into a 3d Stick Fight project.But before any animations can begin i need a tutorial on how to create simple...
Thread by: Dragonhawk Subscribe
Views: 1,947
Dragonhawk 30-10-2004|12:34 AM
Replies: 0
Views: 1,947
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